#version 300 es

layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 tCoords;

out vec3 pos;
out vec2 tcoords;

uniform mat4 trans;

void main() {
  pos = aPos;
  tcoords = tCoords;
  gl_Position = vec4(aPos, 1.0f) * trans;
}
